Tomb Raider II - Mobil6000

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Graphics have been enhanced somewhat, though they are still primitive by today's standards. In addition to the pistols, shotgun, and Uzis from the original game, Lara adds a harpoon gun, M assault rifle and grenade launcher to her arsenal.

Automatic pistols replace the Magnums from TR1. Lara can now use flares to light her way in dark places, as well as drive vehicles: New moves include ladder climbing and additional acrobatic maneuvers.

Unlimited saves at any point on all platforms. PC and Macintosh savegame files are available in case you make a bad save, want to skip a level, etc.

In TR2, the secrets for each level consist of three dragon statues—silver, jade and gold. Sometimes they're well hidden, sometimes in plain sight.

A chime sounds when you locate a secret, and the stopwatch in the main inventory ring indicates how many you've found so far.

This also appears on the statistics screen at the end of each level. When you pick up all three, you are rewarded with bonus items, usually ammo but occasonally a weapon or medipak.

There is no bonus for finding all secrets in the game. And, as always, my walkthrough includes the locations of all secrets.

For more information, including a complete walkthrough, visit my Golden Mask page. This game was designed for Windows 98 but can be patched to run in newer versions of Windows.

There are also a number of fan-made mods to enhance your gaming experience. See the TR2 Downloads page for details. For help running the Macintosh version on newer systems, visit MacRaider.

An updated version for PC that requires no patching is available for download from Steam. They include pointers on moving Lara through her environment, conserving health and ammo, using the menu and inventory systems, and much more.

English language transcripts for each scene are included in the walkthrough. Great Wall Level 2: Bartoli's Hideout Level 4: Offshore Rig Level 6: Diving Area Level 7: Wreck of the Maria Doria Level 9: Living Quarters Level Tibetan Foothills Level The two vehicles are a motorboat in Venice and a snowmobile in Tibet.

Both are used to travel long distances across the map and can speed up on ramps or run over enemies. The object of the game is unchanged from the previous game: Secrets no longer immediately reward the player with weapons or medipacks.

Instead, each secret is marked by a coloured dragon ornament: Only when Lara collects the last of all three dragons in a level will she receive a bonus, which usually consists of medipacks and ammunition, and infrequently a new weapon.

By plunging the weapon into its owner's heart , the weapon has the power to turn its bearer into a dragon. The last battle fought with the Dagger ended when the warrior monks of Tibet removed the knife from the Emperor's heart, whereupon the Emperor died.

The Dagger was then returned to its resting place within the Great Wall. In the present day, near the remains of the Great Wall, Lara Croft investigates the legend of the Dagger.

Upon reaching the door which leads to the dagger, she is attacked by a thug who claims to work for Marco Bartoli, a Venetian Mafia leader who has an obsession with the ancient lore of the Dagger.

After travelling to Venice, Lara makes her way through Bartoli's hideout and an opera house where Bartoli's men are plotting a heist.

Lara follows Bartoli aboard his aeroplane, but she is knocked unconscious. The plane lands at an oil platform.

The cult of Xian have killed all the rig's staff and are carrying out excavations on a sunken ship called the Maria Doria , a luxury ocean liner which was owned by Marco's father.

When Lara regains consciousness, she retrieves her weapons and makes her way through the oil rig.

She learns from an imprisoned Tibetan monk, Brother Chan, that the shipwreck carries an ancient Tibetan artifact called the Seraph.

Lara dives alongside a submersible , arrives at the shipwreck, and retrieves the Seraph. She heads towards the Barkhang Monastery in Tibet via aeroplane.

There she is helped by monks in confronting the thugs of Marco Bartoli. She finds and uses five prayer wheels to open a room to hold the Seraph.

She continues her journey inside the catacombs to find the Talion, a key used to open the door to the dagger. Exiting the caves, she takes off in a jeep.

Two guards follow Lara, but she escapes, shooting the guard and causing their vehicle to crash into a tree. Back in China, Lara opens the chamber holding the Dagger.

Before she reaches the artifact, however, Lara is plunged into the catacombs beneath the Great Wall. She makes her way back to the chamber, but Bartoli has already used the dagger and is carried through a portal.

Lara goes through the portal to a realm with green floating islands and warriors which come alive when triggered.

She moves to the room where she witnesses Bartoli transformed into a dragon. Lara renders the creature unconscious and pulls the dagger from Bartoli's heart, killing him.

The whole tomb begins to collapse, and a part of the Great Wall is destroyed. Lara escapes and is knocked unconscious upon landing outside the tomb, but she regains consciousness the next day.

Lara returns home and is cleaning the dagger when an alarm goes off. The remainder of Marco Bartoli's men have tracked her down to England and are invading her mansion.

The final shot is of Lara, disrobing before entering the shower. She breaks the fourth wall as she turns to the player and says: Development of Tomb Raider II was in its conceptual stages before the first game was released.

As Core Design came to the home stretch of Tomb Raider ' s development, additional ideas and suggestions for the game had piled up, some of which were still able to be incorporated in the first game, and others which would form foundation for the sequel.

While two key members of the original team had left — most notably Lara's creator Toby Gard — most of them remained on board for the sequel. It was action stations again for most of the team, and time to get our heads down again.

Minor camera issues and polygon glitches were fixed, while new features were added, such as dynamic lighting and a more flexible control system.

Lara's appearance in Tomb Raider II was given a make-over by the new designer, Stuart Atkinson, giving her a free-flowing ponytail , smoother features, and several new outfits which changed over the course of the game.

Lara's revolving wardrobe would become a trademark of the series going forward. Nathan McCree was allotted much more time to score the game than he was with the original Tomb Raider , allowing him to not only write twice as many tunes, but also plan out ahead of time how his music would be used in the game and generally become more directly involved in the game's development.

The original plan was with the game to end with the dragon battle, but as development neared its end the developers felt it made an unsatisfying conclusion and decided to add an epilogue.

Because the deadline was now looming near, Croft Manor was reused for the epilogue. Core Design used a custom built level editor that made it possible to explore each stage as it was being created, allowing levels to be play tested on the fly and eliminating glitches.

While the original Tomb Raider was released on both the PlayStation and Sega Saturn game consoles, Tomb Raider II was no longer designed for the Sega Saturn despite having been confirmed as a target platform for the game in the first place.

Following the cancellation announcement, Adrian Smith cited technical limitations of the console to program an adequate conversion.

Shelley Blond was asked to reprise her role as Lara Croft from the previous game, but was unable to do so due to other commitments.

There are slight differences between the three versions. The PlayStation version has a loading screen with a picture of the current country when loading levels.

The Mac version has a loading bar in the same style font as the rest of the game text. The PC version has no loading screens. The game comprises the scenarios of the original Tomb Raider II and four new bonus levels in a separate mini-adventure entitled "The Golden Mask".

Unlike the other two Gold games, however, The Golden Mask contains no story ties to its corresponding game from the main Tomb Raider series. The story involves Lara Croft coming across some clues referring to a small island in the Bering Sea: Lara is primarily interested in finding the mask, as it is rumoured to be the famed Golden Mask of Tornarsuk, a greater spirit said to bestow powers of resurrection on the mask wearer.

Tomb Raider II received highly positive reviews from most critics. At Metacritic , which assigns a weighted average rating out of , the game received an average score of 85 for the PlayStation version, based on 13 reviews, which indicates "favorable reviews".

As the first game, the game was critically successful, though not as much as its predecessor. Again, levels are lushly appointed with colorful textures, taking you on a visual voyage from the waterways of Venice to eerie subterranean catacombs, this time in search of the Dagger of Xian, a relic that supposedly bestows great power upon its bearer.

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